They still manage to tell a story with a cohesive beginning, middle, and end, but you can just feel the world open up to you at a certain point. Breath in the wild with the gated non-linear nature of the game. Hollow Knight in the sheer variety of things to do and the size of the game. I was definitely crying at multiple points of both games.īut what blows me away is how much you can see they learned from their contemporaries! Hollow Knight and Breath of the Wild are all over this game. Sure, there are some fiddly bits there where you have to use the bumpers like a madman, and both games did make my hands hurt. In the second, you feel like you can do anything. in the first game you feel like a badass. The art style is absolutely incredible, and everything about the game is FLUID. I had avoided seeing much about either game, including tuning out of Andy's speed playthroughs of Wisps when it first came out. After beating Doom Eternal on Game Pass, I knew Ori would be high on the list. I have just completed a marathon of the games. But honestly? This game deserves so much more love than that around here. Maybe the game was discussed in other threads. Hell, doing a search for Ori turned up more strange stuff from 2005-2008 than anything for the game, and a search for anything Ori related through page 14 didn't turn up things. this got 2 replies, and the sequel (Ori and the Will of the Wisps) got NADA. ![]() Not only by the game, which I'll get to, but by the fact that this appears to be the only Ori and the Blind Forest thread on the forums! Like.
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